Ahhh |
1 |
Makes your monster happy
|
Antidote |
2 |
Cures poisoning
|
Bang |
5 |
Weak non-elemental explosion to a group
|
Barrier |
3 |
Increases party's resistance to breath attacks
|
BazooCall |
20 |
Tries to get a bazoo to come fight on your side
|
BeastCut |
3 |
Regular attack that deals 50% more damage to a foe from the BEAST family
|
Beat |
4 |
Tries to knock out a foe
|
BeDragon |
6 |
Attacks with a random breath attack
|
Berserker |
1 |
Doubles attack power while reducing defense to 0
|
BiAttack |
2 |
Attack two times in one turn
|
BigBang |
30 |
Explosive spell damage to a group
|
BigTrip |
3 |
Trips all enemies, causing them to lose a turn
|
BirdBlow |
3 |
Regular attack that deals 50% more damage to a foe from the BIRD family
|
BladeD |
3 |
Prevents a counterattack from foe
|
Blaze |
2 |
Weak fire breath damage to a foe
|
BlazeAir |
4 |
Mid-range fire breath damage to a group
|
BlazeMore |
4 |
Mid-range fire breath damage to a foe
|
BlazeMost |
10 |
Strongest fire breath damage to a foe
|
Blizzard |
12 |
Strongest ice elemental attack to a group
|
Bolt |
5 |
Weak bolt attack to a group
|
BoltSlash |
3 |
Thunder elemental slash to one target
|
Boom |
8 |
Mid-range non-elemental explosion to a group
|
Bounce |
4 |
Reflects spells back to to opponents
|
Branching |
3 |
Regular attack that deals 50% more damage to a foe from the PLANT family
|
CallHelp |
4 |
Calls for allies, random number of attacks by them
|
Chance |
20 |
Casts a random effect from a pool of 14 different effects
|
ChargeUP |
0 |
Increases damage by a physical attack the following turn
|
CleanCut |
3 |
Regular attack that deals 50% more damage to a foe from the MATERIAL family
|
Cover |
2 |
Protect one ally from physical attacks
|
Curse |
3 |
Tries to put a curse on a group for random maladictions
|
CurseOff |
2 |
Removes a curse on an ally
|
DanceShut |
6 |
Prevents dance skills
|
DeChaos |
2 |
Cures confusion on an ally
|
Defeat |
7 |
Tries to knock out a group
|
Defence |
4 |
Halves defense of opposing group
|
DeMagic |
7 |
Prevent spell effects on your party
|
DevilCut |
3 |
Regular attack that deals 50% more damage to a foe from the DEVIL family
|
DiagoCall |
20 |
Tries to get a Diago to come fight on your side
|
Dodge |
4 |
Dodges an attack, and counterattacks
|
DrakSlash |
3 |
Regular attack that deals 50% more damage to a foe from the DRAGON family
|
EerieLite |
2 |
Lowers resistance to spells for opposing group
|
EvilSlash |
3 |
Attacks like a ruthless demon
|
Explodet |
15 |
Strongest non-elemental explosion to a group
|
FareWell |
all |
Revives and heals all allies at the expense of the user
|
FireAir |
2 |
Weak fire breath attack to a group
|
Firebal |
4 |
Weak fire elemental attack to a group
|
Firebane |
6 |
Mid-range fire elemental attack to a group
|
Firebolt |
10 |
Strongest fire elemental attack to a group
|
FireSlash |
3 |
Fire elemental slash to one target
|
Focus |
0 |
User gets two attacks on the following turn
|
FrigidAir |
2 |
Weak ice breath attack to a group
|
GigaSlash |
20 |
Multi-Elemental damage to one foe (physical) |
Guardian |
4 |
Receives all attacks directed to party for one turn
|
Heal |
2 |
Heals one party member 30-40 HP
|
HealMore |
5 |
Heals one party member 75-90 HP
|
HealAll |
7 |
Heals one party member to full HP
|
HealUs |
18 |
Heals each party member 90-120 HP
|
HealUsAll |
36 |
Heals entire party to full HP
|
HellBlast |
25 |
High lightning spell damage to a group
|
HighJump |
5 |
Jumps into the air, and next round uses physical attack
|
Hustle |
12 |
Heals entire party 70-80 HP
|
IceAir |
4 |
Medium ice breath attack to a group
|
IceBolt |
3 |
Weak ice elemental attack to a group
|
IceSlash |
3 |
Ice elemental slash to one target
|
IceStorm |
8 |
Strong ice breath attack to a group
|
Imitate |
4 |
Imitates the attack of one foe
|
Increase |
3 |
Raises defense of each party member by half
|
Infernos |
2 |
Weak air elemental attack to a group
|
Infermore |
4 |
Mid-range air elemental attack to a group
|
Infermost |
8 |
Strongest air attack to a group
|
Ironize |
2 |
Temporarily turns party to iron, reducing damage to 0
|
Kamikaze |
1 |
Suicide attack that knocks out one foe
|
K.O. Dance |
6 |
Tries to knock out a group
|
LegSweep |
1 |
Trips one foe, causing it to lose a turn
|
LifeDance |
1 |
User sacrifices to revive and heal party members
|
LifeSong |
20 |
Takes two turns to try and revive all knocked out party members
|
Lightning |
3 |
Thunder attack to a group
|
LureDance |
2 |
Tries to lure a foe into dancing, thereby losing a turn
|
LushLicks |
2 |
Licks a foe to make them shiver, thereby losing a turn
|
MagicBack |
4 |
Reflects spells cast that turn back to caster
|
MagicWall |
3 |
Increases party's spell resistance
|
MapMagic |
2 |
Gives access to map of current floor (like MapHerb)
|
Massacre |
3 |
Great damage to an enemy or ally
|
Meditate |
8 |
Heals 500 HP during battle for the caster
|
MegaMagic |
all |
Uses all available MP to deal damage based on MP used and level
of caster
|
MetalCut |
3 |
Regular attack that deals 50% more damage to a foe from the METAL SLIME sub-family
|
MouthShut |
6 |
Prevents one enemy from using its breath attack
|
MultiCut |
30 |
Holy wind spell attack to a group
|
NapAttack |
2 |
Attacks a foe and tries to put it to sleep
|
NumbOff |
2 |
Cures Paralysis or Sleep
|
OddDance |
0 |
Lowers the MP of one foe
|
PalsyAir |
4 |
Breath attack that tries to paralyzes a group
|
PanicAll |
5 |
Tries to confuse a group
|
PaniDance |
4 |
Tries to confuse or paralyze a group
|
Paralyze |
3 |
Attacks one foe and tries to Paralyze it
|
PoisonAir |
5 |
Breath attack that tries to severely poison a group
|
PoisonGas |
3 |
Breath attack that tries to poison a group
|
PoisonHit |
2 |
Attacks one foe and tries to poison it
|
PsycheUp |
3 |
Builds up to deal high damage the following turn
|
QuadHits |
6 |
Attacks 4 times at once, each blow doing less damage
|
Radiant |
2 |
Tries to blind a group (reduces accuracy)
|
RainSlash |
5 |
Physical damage to a group
|
Ramming |
1 |
Attacks a foe, with the user suffering some damage
|
Revive |
20 |
Revives one knocked out ally
|
RobDance |
0 |
Uses a dance to steal the MP of one foe
|
RobMagic |
0 |
Steals the MP of one foe
|
RockThrow |
5 |
Throws rocks onto a group for physical damage
|
Sacrifice |
1 |
Caster sacrifices itself to knock out all foes
|
SamsiCall |
20 |
Tries to get a Samsi to come fight on your side
|
SandStorm |
2 |
Decreases the attack accuracy of a group
|
Sap |
3 |
Halves the defense of one foe
|
Scorching |
8 |
A strong fire breath attack - the flames of a true dragon
|
Sheldodge |
3 |
Regular attack that deals 50% more damage to a foe from the BUG family
|
SickLick |
4 |
Lowers the defense of one foe and causes it to miss a turn
|
SideStep |
1 |
Avoids a physical attack
|
Sleep |
3 |
Tries to put one foe to sleep
|
SleepAll |
5 |
Tries to put a group to sleep
|
SleepAir |
3 |
Breath attack that tries to put a group to sleep
|
Slow |
3 |
Halves the agility of one foe
|
SlowAll |
4 |
Halves the agility of a group
|
Smashlime |
3 |
Regular attack that deals 50% more damage to a foe from the SLIME family
|
SnowStorm |
5 |
Strong ice breath attack to a group
|
Speed |
2 |
Increases the agility of one party member by half
|
SpeedUp |
3 |
Increases the agility of the entire party by half
|
SquallHit |
2 |
Gets in the first attack that turn
|
StepGuard |
2 |
Reduces damage from terrain
|
StopSpell |
3 |
Anti-Magic on a group
|
StormWind |
10 |
Reflects all breath attacks
|
StrongD |
3 |
Defends against coming attack
|
SuckAir |
0 |
Doubles the damage of a breath atack the next turn
|
SuckAll |
2 |
Physical damage to a group
|
Surge |
7 |
Removes any status ailments in the party
|
Surround |
3 |
Decreases attack accuracy of a group
|
TailWind |
6 |
Reflects breath attack
|
TakeMagic |
2 |
Can absorb the MP of one spell
|
TatsuCall |
20 |
Tries to get a Tatsu to come fight on your side
|
ThickFog |
8 |
Prevents any spells from being cast
|
Thordain |
15 |
Strongest thunder attack to a group
|
Transform |
5 |
Becomes same type of monster as one foe
|
TwinHits |
6 |
Doubles attack damage for the rest of the battle
|
TwinSlash |
2 |
Fearless attack |
UltraDown |
7 |
Decreases agility, defense, and accuracy of one foe.
|
Upper |
2 |
Increases the defense of one party member by half
|
VacuSlash |
3 |
Air based slash to one foe
|
Vacuum |
6 |
A vaccum blast to all foes
|
Vivify |
10 |
Revives one ally without full HP
|
WarCry |
3 |
Freezes a group, causing them to lose a turn
|
Whistle |
0 |
Causes wild encounter
|
WhiteAir |
16 |
Strongest ice breath attack
|
WhiteFire |
16 |
Strongest fire breath attack
|
WindBeast |
3 |
Air attack to one foe
|
YellHelp |
8 |
Calls for allies, random number of attacks by them
|
Zap |
10 |
Strong bolt attack to a group
|
ZombieCut |
3 |
Regular attack that deals 50% more damage to a foe from the ZOMBIE family
|