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Meats - Lower wildness (so monsters don't disobey) and also improve chances that monster will join.
BadMeat-Lowers Wildness 5, but poisons BeefJerkey-Lowers Wildness 5 (20G) PorkChop-Lowers Wildness 10 (80G) Rib-Lowers Wildness 20 (300G) Sirloin-Can entice most monsters (even those with trainers) to join. Lowers wildness 100 (1000G) Healing Items - Heal various amounts to either individual or group Herb-Heals one monster 30 to 40 HP (8G) Lovewater-Heals one monster 60 to 70 HP (80G) SageStone-Heals 60 to 70 HP for party several times (1000G) WorldDew-Heals all HP for the party (500G) Curative Items - Cures status ailments Antidote-Cures poison (10G) Laurel-Lifts a curse (80G) SkyBell-Cures confusion (50G) Moonherb-Cures paralysis (30G) AwakeSand-Wakes a sleeping monster (50G) WorldLeaf-Revives monster (1000G) Magic Restoring Items-These will replenish monsters' MP Potion-Restores 20 to 30 MP for one monster (200G) Elfwater-Restores all MP for the party (can't buy) Miscellaneous-Items that really can't be classified elsewhere WarpWing-Warps party back to castle (100G) BeastTail-During battle, will show if a particular monster has joined you before, and out of battle will point the way to the mystical portal (400G) Stat Seeds-These will permanently increase stats of your monsters. You can't buy these in shops. AGLseed-increase AGILITY +3 ATKseed-increase ATTACK +3 DEFseed-increase DEFENSE +3 INTseed-increase INTELLIGENCE +3 LifeAcorn-Increases max HP +5 MysitcNut-Increases max MP +5 Books-These will alter the personalities of your monsters, but may not do it in one use. Are available in the SouthWest shop once you have access to it. Can also be found on Masters you beat in the wild. All cost 5000G BeNiceBK-Makes your monster gentle CheaterBK-Makes your monster cold ComedyBK-Makes your monster goofy HorrorBK-Makes your monster cowardly QuestBK-Makes your monster brave SmartBK-Makes your monster think hard... Staff-The various staff items you will encounter. The South shop will sell these once you have access to it. Each works several times before breaking (except for the warpstaff and shinyharp) Warpstaff-will warp you ONCE to the mystical portal on that floor (can't buy) ShinyHarp-not a staff, but will cast WHISTLE infinte times (3000G) Boltstaff-attacks foes with the BOLT spell (3000G) Firestaff-attacks one foe with the BLAZEMOST spell (5000G) Lavastaff-attacks foes with the FIREBANE spells (2000G) Miststaff-blocks spells using STOPSPELL (700G) Snowstaff-attacks foes with the ICESTORM spell (4000G) Windstaff-casts WHIRLWIND (1500G) |
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